Class Analysis of society: This is the belief that society is divided into different classes, the traditional model being the Marxist division between the proletariat (working class) and the bourgeoisie (owners of the means of production). It also believes that social groups can be better than the sum of their parts.ģ. The benefits of Co-Operation: Again the belief that human beings are interdependent. That said, individual civil liberties are an important part of Socialist theory, and for some strains, individual freedom is the reason for supporting Anarchism in that particular strain.Ģ. This belief is generally opposed to liberal individualism as it believes that people cannot be separated from the context in which they live their lives.
![presentable liberty tvtropes presentable liberty tvtropes](https://static.tvtropes.org/pmwiki/pub/images/togami.png)
This can range from a Nordic- style welfare state to anarcho-collectivism to full-fledged Communism. A belief in society and some form of collectivism. One does not necessarily have to believe in all of them to be a socialist and some are disputed among socialists as to the actual prominence of them (eg. There are several tenets that generally qualify as socialist. Socialism is a political ideology that began to develop in the nineteenth century, with roots in philosophers from the 18th century. There's no mention of historical materialism or dialectics, and its definition is way too simple.) Needs to be reviewed, corrected, and expanded by somebody familiar with the subject. This page needs some cleaning up to be presentable. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
#PRESENTABLE LIBERTY TVTROPES MANUAL#
Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.That, I think, is the ultimate message of the game. Make of it what you will! Don't stay in the comfortable containment of the familiar. This game we all play is the one thing that is utterly yours. Everyone hurts, there is no intrinsic meaning, and you have no way of knowing what will happen after you are gone.
![presentable liberty tvtropes presentable liberty tvtropes](https://static.tvtropes.org/pmwiki/pub/images/4683eb9bcd1e41ed4603d838195b6873.jpg)
I think, as Camus said, one must imagine Sisyphus happy. We must value even the smallest of our companions on this absurd journey. But in the ending montage, you see your friend continues. You're told you could die on leaving, and the end credits show that everyone dies. And Doctor Money tries to tell you to stay in the cell, to stay alive and be safe. As if the people who say life isn't pointless have to believe it or they will suffer loss.Īt the end, everyone who has been a reason for you to continue living and endure this "game" is dead. There's a desperation to his pleading with you to be happy. Salvadore is the one who has been somewhere you haven't and sends you things from elsewhere. Salvadore is your "savior", life is an adventure to be lived and new things are there to be explored. You'll be rewarded if you keep living this farcical life, rewarded with safety and freedom.Ĭharlotte is the connection to another person, someone who needs you to keep living. You had four different voices talking to you, sharing ideas as to why it is worthwhile to keep on living. If there is no point to anything, you didn't choose to be here, why continue living? If there is no meaning to anything you do, is the only meaningful action one can take suicide? Or so the standard arguments go. This game is basically an existentialism simulator.
![presentable liberty tvtropes presentable liberty tvtropes](https://static.tvtropes.org/pmwiki/pub/images/tumblr_inline_ov1uhtf8dv1sjk56b_540.png)
Warning, spoiler formatting seems weird on this subreddit, so do not read further without risking spoilers.